In the original game, the player did have enemies and the threat of death when being chased by them. The developers removed the need to manage your lantern or deal with sanity so there was never any tension to exploration. The enemy encounters were prescript and never felt that scary. The majority of the game was spent wandering around an estate with poorly rendered graphics trying to figure out what was going on. With the sequel, The Chinese Room who developed Dear Esther went for full on storytelling at the expense of gameplay. In terms of gameplay the player had to solve puzzles around a mysterious mansion while avoiding strange creatures and figuring out why they couldn’t remember anything. In the first game, the player’s main source of tension came from their limited sanity and that staying in the dark would drain their sanity to the point of killing them. The Amnesia series like Outlast is all about exploration and minimal interaction with the world around you. And I was completely right and we have a game that is definitely ranked high on my list of worse games of 2013. With the change in developers to The Chinese Room I had a feeling that a Machine for Pigs wasn’t going to be a sequel that improves things. The original Amnesia was another title that while I found intriguing, ultimately bored me.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |